Thanks to all those that came out. I was really happy with the turnout.
I ended up playing so I didn't get pictures of all the armies but here are all the missions plus my battle reports:
Game 1: Poisoned!
After returning from a successful campaign, you and the boys are hitting up the local bar for some good drinks and good laughs. After downing a jug of mead the bartender asks you if you’d like the antidote… an antidote to the poison you just drank! With your body tingling you quickly call your men to arms only to hear the blares of battle horns, and they aren’t yours…
Players roll off for sides and the winner deploys first, with the deployment zone being 18 inches from the long board edge and more than 12 inches from the short board edges. HOWEVER the general (alone) will be deployed on your side of the building that is placed in the very center of the board (except in the cases where a unit must be with the general such as temple guard, then they are placed too). The other player then does the same. The player that deployed first will get first turn on a 3+. Filled with rage and adrenaline, the general gets +1 attack, +1 strength, hatred, and killing blow for the entire game. The game lasts 6 turns.
Objectives:
- Kill the bartender (opponent’s most expensive model other than his general).
-Burn down the bar by having an unengaged unit stay within 2 inches of it for two game turns (start of 1 of your player turns until the end of the next).
- Kill at least 1 model with your general.
- Have 2 of your units in your opponent’s deployment zone by the end of turn 4.
- Have your general back in your deployment zone by the end of the game.
www.youtube.com/watch?v=Br0laMiFpxUGame 2: Find the Cure!
Making it out with your life was good, but looking back it might have been better to keep the bartender alive for questioning rather than killing him and burning down the bar. Now your doctors are scrambling to figure out what poison was given to you and meanwhile it ravages your body and mind. In desperation you lead your army into enemy territory, tearing apart each homestead you find, just for the futile hope that you might find the cure…
Players roll off for sides and the winner deploys first. The deployment zone extend out 18 inches from the long board edge but is divided into 4 18X18 sections. Once characters are placed into units (if they wish to be) then roll a dice for each in turn. On a 1 it goes into the far left (first) zone, on a 2 it goes into the second zone, on a 3 it goes into the third, on a 4 it goes into the forth, on a 5 you get to pick, on a 6 your opponent gets to pick. If there is no room to place the unit then it will walk onto the board from any short board edge on turn 2 in the remaining moves phase. The other player then does the same. Roll off for first turn. During the game, whenever a unit moves into a piece of major terrain (don’t count single trees), and there is no enemy unit in it, place a coin or marker that shows it as being controlled. Enemy units can later take it for themselves by moving into it when it is unoccupied or by clearing it out in combat. Due to the advancing poison your general will be at -1 attack, -1 str, and -1 wizard level. The game lasts 6 turns with a 7th on a 4+.
Objectives:
- Control the most pieces of terrain at the end of the game.
- At the end of the game control the piece of terrain that was the first one you took control of (so you can lose it and take it back).
- Destroy the first enemy unit that takes a piece of terrain.
- Capture more medical texts (banners) than your opponent.
- Your general must survive the game.
www.youtube.com/watch?v=g--EnAb8ltgGame 3: Go Out With a Bang!
You’ve exhausted every resource, but there is just no hope. All the top doctors in the land can’t figure out what poison was given to you and all they can agree is that you few mere days to live. You could feel sorry for yourself, or blame yourself for killing the bartender, but you have business to take care off. Now is the time to name your successor and go out with a bang. You don’t want to be known as the general that got poisoned, you want to be known as the general who got poisoned and took a legion of his enemies down with him…
Players roll off for sides and the winner deploys the first unit (alternate after that). Units may be deployed anywhere within 30 inches of the right corner of their long board edge, however the general and his unit gain the vanguard special rule with the added benefit of being able to charge on turn 1. Pick one non-monster model to be the successor, this model gains +1 wound, +1 attack, +2 weapons skill, and +2 leadership (use unmodified leadership to determine who the general is). The general on the other hand is at -2 attack, -2 str, and -2 wizard levels. Roll of for first turn with the player that finished deploying first getting +1. Starting on player turn 3, roll a dice for your general, on a 4+ he lives but on a 1-3 he dies and the successor now becomes the general. If passed roll again at the start of the next player turn. The game lasts 6 turns.
Objectives:
- Destroy an enemy unit on turn 1.
- Destroy an enemy unit on turn 2.
- Destroy an enemy unit on turn 3.
- Kill at least 1 model with the successor.
- The successor must survive the game.
www.youtube.com/watch?v=sMIl_2WIicE